Mar 01, 2008, 05:18 AM // 05:18
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#41
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Forge Runner
Join Date: Apr 2007
Location: Reactive Hexing Sucks
Guild: [Thay]
Profession: N/
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There's nobody here who thinks a 50% miss rate is useful?
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Mar 01, 2008, 06:52 AM // 06:52
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#42
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Forge Runner
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
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I do. I use RH and EB defensively, to keep the pressure off the monks.
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Mar 01, 2008, 08:40 AM // 08:40
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#43
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Krytan Explorer
Join Date: Jan 2006
Guild: Trinity of the Ascended [ToA]
Profession: N/
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Quote:
Originally Posted by Moloch Vein
There's nobody here who thinks a 50% miss rate is useful?
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Im not saying it isnt good, all im saying is that I would rather have Insidious Parasite on my bar rather than RH because i already have Enfeebling Blood so having RH would not be effective. (Since it makes IP less effective)
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Mar 01, 2008, 05:48 PM // 17:48
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#44
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Grotto Attendant
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I hate to be dogmatic, but not bringing RH on a SS necro is, well, just plain dumb. Not only does it give you a very big increase to SS damage, it also stacks with EB to yield a level of melee shutdown that's borderline adequate without input from another party member.
Throwing that away so that you can use IP is just silly. Learn to change targets and cast IP away from RH, or just drop IP altogether -- it's definitely not a core skill for a SS build and there's a number of other skills, particularly PvE-only skills that can fill the slot as well if not better.
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Mar 01, 2008, 06:04 PM // 18:04
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#45
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by Abedeus
Enfeeble AND Enfeebling Blood is useless. You want AoE weakness - swap EB for Epidemic. Less energy, no energy sacrifice, faster cast.
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Enfeebling Blood > Enfeeble + Epidemic
One skill slot, larger AoE, free secondary. Energy cost is generally moot for a PvE necro, and that open skill can be used for something fun. Norn shouts and Ebon Vanguard wards are good.
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Mar 01, 2008, 06:26 PM // 18:26
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#46
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Wilds Pathfinder
Join Date: May 2006
Guild: HALE
Profession: W/
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@Chthon, That's what I do. First I cast EB on the warriors, then SS and RH on one, then IP on another. I also use [skill=text]price of failure[/skill] It takes a lot of energy, but usually by the time I'm casting PoF, things are already dying. Curses is soo much fun -love to watch the screen fill with dmg. I should probably take [skill=text]mark of pain[/skill] but many pugs don't want or can't understand why the Necro is calling his attacks. They usually want a MM anyway. You know how it is, "SS wuts that?" lol It's so funny, the warriors must think they are kicking ass, the enemies are falling so fast. Comments like "Wow, we're good!" are very common.
Last edited by Trvth Jvstice; Mar 01, 2008 at 06:36 PM // 18:36..
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Mar 01, 2008, 07:40 PM // 19:40
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#47
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Krytan Explorer
Join Date: Nov 2007
Profession: N/
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Quote:
Originally Posted by Osi Ri S
Im not saying it isnt good, all im saying is that I would rather have Insidious Parasite on my bar rather than RH because i already have Enfeebling Blood so having RH would not be effective. (Since it makes IP less effective)
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QFT.
RH is an amazing skill.. But for PvE I would rather have IP on my bar instead of RH anyday. But then again its really preferance. Iv'e been called a noob several times purely because I dont use RH on my SS bar. But Hey.. Play how you wanna play right? Nothing is right or wrong.
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Mar 02, 2008, 05:00 AM // 05:00
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#48
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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IP is pretty weak tbh
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Mar 02, 2008, 06:54 AM // 06:54
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#49
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Krytan Explorer
Join Date: Jan 2006
Guild: Trinity of the Ascended [ToA]
Profession: N/
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Quote:
Originally Posted by Chthon
Not only does it give you a very big increase to SS damage
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I was talking about using it in HM which RH wouldnt give any increase to SS since the monsters already have a 50% increased attack speed.
Quote:
Originally Posted by Chthon
Learn to change targets and cast IP away from RH,
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When i cast EB or an AoE hex/de-buffer i tend to get the entire mob, so casting IP away from RH is not really an option unless i accidentally aggro another group which i dont do that either. Although in the cases where i dont get the entire mob, or somehow a patrol runs into my fight, then your suggestion upholds. However, those scenarios arent frequent enough for me to justify in using your suggestion.
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Mar 02, 2008, 07:17 AM // 07:17
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#50
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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I don't think it's more useful than whatever else you could be running.
I've been playing this curse bar:
Barbs, Enfeebling Blood, Blood Ritual, Spiteful Spirit, Rend Enchantments / Putrid Explosion / Whatever, "Finish Him!", "You Move Like a Dwarf!", Necrosis.
Spiteful Spirit is generally the worst skill in the bar, but there's nothing I'd rather bring so w/e.
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Mar 02, 2008, 01:50 PM // 13:50
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#51
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Wilds Pathfinder
Join Date: May 2006
Guild: HALE
Profession: W/
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Ensign, I've seen other comments by you that leads me to believe you're not so impressed by Spiteful Spirit. I'm sure you've crunched the numbers, or whatever it is you do to decide which skills work best, but would you mind elaborating on that? Wouldn't it do a lot more dmg than Barbs in the long run?
Also,when you're running a Curse/Blood Necro, how do you spread your points?
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Mar 03, 2008, 03:22 AM // 03:22
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#52
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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SS is pretty shoddy in NM unless you're putting it on a weapon-user and even then the speed they attack and use skills isn't all that impressive. It can kill things but does so relatively slowly. With barbs and some weapon users, a target will drop very very quickly, much quicker than SS could ever hope to achieve.
It gets better in HM however it's mainly small contained damage that needs time to do lots of damage (in that time it takes to kill something, your squishes are getting mashed into the ground), something like SV or the before mentioned barbs + physical drops things a lot faster.
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Mar 03, 2008, 06:32 AM // 06:32
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#53
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Quote:
Originally Posted by Trvth Jvstice
Ensign, I've seen other comments by you that leads me to believe you're not so impressed by Spiteful Spirit.
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Spiteful is a skill that does slow damage to unimportant targets. You put it on the lowest priority foe in a mob, and it will deal a good deal of damage to that foe while you're busy killing important targets; it makes cleaning things up faster once a mob has been defeated. If Spiteful Spirit is doing a lot of damage to important enemies your team's offense is pathetic.
Barbs, Necrosis, and the shouts let you pick a target and make it die in 3-5 seconds if you have a build with any killing power. Barbs on a second target with whatever is left over drops a guy pretty fast in a thinned mob as well. Spiteful would deal a bunch of damage on a couple of inconsequential targets if you focused on that instead; why is that good? I still bring it just because it does deal a lot of damage that will crack a mob that you can't blow up quickly, but it's not a key skill by any means.
I haven't run a real Blood/Curse guy since Factions came out. What kind of bar do you have in mind? I usually just spec 3+1 points for Blood Ritual if I'm not using anything else.
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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